How to make a good presentation.

It doesn’t matter how well prepared I am to do a presentation, I can not believe how I am still affected by stage fright. All my years of running a business where I would give directives to subordinates, delivering the annual budget to the board and talking to a large audience you would think I would be OK talking to my computer. A couple nights ago our class had a rehearsal to practice our presentations on Blackboard Collaboration. I was prepared with my iPhone clock set to my time limit, my iPad as a backup with my written speech and my computer set to be moderator for my talk. When my professor gave me the go ahead, I began to talk. I had 28 frames to work my way through and everything looked great until my phone rang at the 9th frame. It was my assistant from work who decided to call me about a matter he could have dealt with on his own. At that moment my stage fright kicked in and I found myself lost in what my talk was about. I had to silent my phone and found my self distracted from everything that I was doing. Maybe it’s attention deficit but everything I worked on went out of my head. I went blank! My speech stammered and I could not find myself getting back to my project. It was so bad, I finished 5 minutes too early. 

I want to share a TED talk I heard the other day and found it helpful to me. I gave me some great ideas about telling your story. My presentation is about telling a story. This was a great find.

 

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Having Fun With Video Game Play

Having fun is a happy by-product of playing video games. That being said, in the world of video game play, there is more than just the element of fun. What is suppose to be fun becomes the process of education (Gee, 2009). Yet research has found a mix feeling towards learning and issues towards what kind of social ramifications video games have on adolescent behavior (Linderoth, 2012). Playing video games in a classroom environment is rare. Most of this process is done on your own personal devices such as Xbox, PlayStation, and Wii just to name a few and on your own time. However, in our current ETEC643 class, we are exploring the concepts regarding what the video game industries role is to education or edutainment that is affecting the future outlook of a topic that is worldwide: can video games help to educate our adolescents in ways that will not lead to violence?

 

 

Gee, J. P. (2009). Games, learning, and 21st century survival skills. Journal For Virtual Worlds Research, 2(1). Retrieved from http://journals.tdl.org/jvwr/index.php/jvwr/article/viewArticle/623
 
Linderoth, J. (2012). Why gamers don’t learn more: An ecological approach to games as learning environments. Journal of Gaming & Virtual Worlds, 4(1). Retrieved from http://search.ebscohost.com/login.aspx?direct=true&profile=ehost&scope=site&authtype=crawler&jrnl=1757191X&AN=74549835&h=%2F3vvCjJ9eth92fnSPbAh3nGedCuVVAjAxiiOt64wymcXj%2BdovaoEaYnIhpCclxIqbX27bgeSx87PL6SsGHLR%2Bg%3D%3D&crl=c

 

Things to Consider When Looking for a Game Console

Looking For a Console?

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Have you ever tried to play video games? If so, you’ll know that it’s difficult because there are so many different types of consoles and games to play. So what do you do? Many people have found success by taking the time to do a lot of research before spending a lot of money. But there are a few things you should know before you buy and implement a game console to ensure you are getting your monies worth. This post will tell you what you need to know to make sure you select a game console that will let you successfully provide the best home entertainment for your family.

So, if you happen to venture into a Game Stop looking for a good used console, here are some suggestions to ensure you end up with something that lets you get maximum play. This week’s team recommendations are these10 descriptive outputs that can help you decide on your game console.

1. Intuitive (easy to just plug and play)

2. Quick Response Controller (something that fits in your hand not cumbersome)

3. Immersive (a game console that connects to the user)

4. Personal Reward “Bragging Rights”(it’s not just about winning the game, it’s having the best unit)

5. Good graphics

6. Increasing (building) challenge, not too hard but not too easy (Vygotsky’s ZPD)

7. Emotive Connection (does the console and the game connects with you in an emotional level?)

8. Social Competition (how well does this game interact socially?)

9. Real-world Simulation OR Total Fantasy (do you feel like part of the game?)

10. More than one path to success (offers other ways to solve the problem)

Next, make sure your equipment has a return policy that is fair and not “as-is” condition. If it doesn’t, you’ll have trouble with getting the service you will need to fixing your console. This could delay your gaming play that may affect your social competition with your friends and can cost you more money than you want to spend. Therefore, to ensure your gaming console has some kind of warranty, find out from the store clerk to what the store policies are before spending. Any reputable store should let you know up front with their buy back policies as well as their limited warranties. This is important because it makes good business sense. While not necessary, some great bonus features of a great store are reputation, fair business practices and loyalty to their customers.

Now that you know what to look for when buying a good console, you’re ready to make a purchase without worrying about price, product and play.

Reflection on ETEC 647e

Our class is nearly over and now it is reflection time on ETEC 647e. Here is a short info graphic:

 

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I need to mention that there was a MOOC class that I took during this class. It was a distraction from my formal class but I did learn a lot from that class. The class was in AstroPhysics. I am intrigued with this field because I am somewhat a “Trekie” fan. Space has always fascinated me. I even applied to the Mar’s Analog Program at the University of Hawaii  NASA department. It was a rare attempt to be a part of a scientific mission to test the food development on a 4 month mission on the Big Island of Hawaii.  

My new fascination is Augmented reality. I think there is a big possibility to using this in education. For now the sciences are using augmented reality in their program but I would like to see it used in other field like story books or some kind of game base learning field.

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Here is a photo of the Eiffel Tower on top of my computer. (Neat)

My mobile device is the iPad. I have found a number of good application to use in my school work and my professional career. Like Coach’s Eye. A great app for shooting my players and showing them the play back on how the performed.

I have to say that the biggest “take away” for me is know that this is just the tip of the iceberg in emerging technology. I am fortunate to be at the beginning of this field. I am looking a future endeavors like the latest program to create cyborgs to replace human bodies. This can be found in http://www.2045.com. Have a look and let me know what you think. 

Aloha from this blogger. See everyone in the fall.

2013 TCC Conference Hawaii a Success

In a recent Storify post, placed a number of tweets regarding the success of the 2013 TCC Conference Hawaii. 

2013 TCC Conference a Success http://sfy.co/bHYX #storify #2013tcc #storify.

The conference took place on April 17 to 19 at the University of Hawaii, Manoa’s College of Education. There were over a hundred speakers from different parts of the globe with some remarkable information to share. Here is a list of speakers I had the pleasure of attending.

▪   Jessica Egan’s presentation on Technology Changes Everything: Instructional Technology at Ashford University

▪   Barbara Lauridsen: Problem Base-Learning for Capstone Project Teams: Sharing Research Findings

▪   Marla Cartwright from Kaplan University shared her presentation, Creating Community: Using Technology and Social Media to Connect Online Faculty

▪   Quiana Bradshaw: Educational Game Simulation in Academic Environments

▪   Kate Gatto: Take Your Classroom Global.

▪   Shiho Okuda: Advantages and Disadvantages of Mobile Learning in Overseas Fieldwork.

▪   Kalewa Correa: The Virtual Hawaiian lo’i: Applying Second Life to Cultural and Environmental Education

▪   Jonathan Kevan:  Developing iBook’s: A Case Study Teaching Gram-stain Analysis

▪   Amy Saxton: Introducing Media Literacy to Undergraduate

▪   Kealii Ballao: Online Tutorial for Tutoring and Mentoring Services: Designing Accessible Web-Based Training for Student Tutors at the University of Hawaii Maui College

•  Justine Maeda: Learning Module Focused on Google Internet Search Skills for Middle School

Wearable Technology/3D printing

Wearable Technology:

Here are some cool ideas that are happening right now with wearable technology. http://edudemic.com/2013/02/wearable-tech-being-developed-right-now/

This technology is just making it’s way over the horizon and a long way from making the mainstream market but it’s slowly gaining some momentum with the advent of 3D printing. 

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3D Printing:

I have a fun device I ordered several months ago through Kickstarter. It is called the 3D doodler. It is a hand held device that will allows you to create 3D figures using free-floating plastic. Check out the site: http://www.the3doodler.com/abs-vs-pla-head-to-head/

It’s a cool device that will benefit those who think “outside the box.” If you can imagine it you could draw it. 

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Augmented Reality

According to the latest news on technology, augmented reality has been out for over 5 plus years. So how come we are only hearing about it now? Part of the reason is because technology five years ago was not able to give us a visual accompaniment of augmented reality. Research in developing this visual concept is slow but the future for this reality is making some headway with sciences. For instance, here is a YouTube piece on an anatomy project. http://youtu.be/Vycvec8Tl7I

Other researchers have a different approach to augmented reality like Yelp uses this platform to provide social media information on restaurants, points of interest and directions. Check out this video on YouTube: http://youtu.be/cuqzBVBw5tA

Another feature of augmented realty is the fun factor. Educators can develop story books that can come to life when reading the story. This area is far from completion but there is a future in it’s marketing concepts. Check out this YouTube video: http://youtu.be/he5mZX1sRXk

 

Post MOOC Report

Having observed your chosen MOOC for six weeks, prepare a summary blog post as specified in Week 4. Post a link to your blog post on the MOOC Listing page below the link to your selected MOOC.

My MOOC report is Astrobiology and the Search for Extraterrestrial Life. Astrobiology and the Search for Extraterrestrial Life are made up of five weeks of study. The practical application of this massive open online course is designed to have modules in the form of video presentation along with PowerPoint slides and a quiz at the end of each module. The modules are divided throughout the five-week course.
Each week is broadly divided into two modules that cover a particular topic. For example, in week 1 the first module is an introduction to astrobiology and life and module two is an introduction to the origin of life. So the whole week is about an introduction to life and the origin of life. In week 2 the first module deals with conditions on the early Earth and evidence for life and the second module is about major events in the evolution of life on the Earth, so week 2 is about the rise of life. Week 3 consist of what makes a planet habitable and how life can survive a cold environment. Week 4 deals with the search for Exoplanets and the importance of Biosignatures in Exoplanet atmosphere. The last week of this course covers life outside of our solar system and how do we look for extraterrestrial intelligence.
Each module has one to four lectures associated with it. Each of the lectures can vary between 5 to 20 minutes per lecture. The lectures are available on the course website and the associated PowerPoint slides can also be downloaded from the site.
In each module there is a quiz to test your knowledge. This means there are two quizzes per week (one for each module), except for week 1 where there are three quizzes (an extra short one is in that week).
The assessment of the course that leads to the certificate is based on the results of the quizzes. According to this course, this is how it works:
“You get three attempts at each quiz if you require it (you see the result of each attempt at the end of the quiz when you submit it). There is no deduction for trying the quiz twice, but on the third attempt you get 80% of your total mark by default. The score that you get for the quiz is the maximum score of the attempts you made (for example if you attempt it once and get 9, your mark is 9; if you attempt it twice and get 7 and then 8, your mark will be 8. If you try three times, remember that even if you get a perfect score on the third attempt, you only get 80% of the mark on the third attempt, this is to take in to account that you have already seen questions and answers two times already!).
You can complete the quizzes at any time during the week in which they are relevant.
You also get the chance to do the quiz for one week after the end of the week in which it is relevant (so you could do Week 1 quizzes until the end of Week 2), but you get a flat 20% reduction for submitting after one week deadline and then a 5% deduction on your mark for every day after the end of the week in which the quiz is associated. So we’d recommend doing the quiz during the relevant week. You’ll also find this a better learning experience as you can focus during each week on the material at hand, rather than trying to handle two week’s information at once.
At the end of the course you’ll need to get greater than 65% average mark on all your quizzes combined to pass the course. Greater than 85% constitutes a ‘distinction’.
The quizzes are a mix of two types of questions: 1) radio buttons in which you select one of the answers on offer or, 2) check box questions. In check box questions you may need to select more than one answer on offer and you get a mark deduction for incorrectly checked boxes.”

I have included the course Syllabus:

Week 1: What is life and what are the definitions of life? What do we know about the origin of life and what are the current hypotheses for how it originated on the Earth?
Week 2: What was the environment of early Earth like when life first emerged and what do we know about life on the earliest Earth? How did life evolve to cope with survival in extreme environments? What have been the major evolutionary transitions of life on the Earth?
Week 3: What are the prospects for life on other planetary bodies in our Solar System and how do we go about searching for it? What conditions are required for a planet to be habitable?
Week 4: How do we search for Earth-like planets orbiting distant stars and how would we detect life on them?
Week 5: What are the possibilities for intelligent life elsewhere? How would we deal with contact with an extraterrestrial intelligence and what would be the impact on society? Who would represent Earth?
Traditional online class vs. MOOC.
One observation between traditional online class and MOOCs is the speed of the class. I noticed how short and concise the videos were and the information in each of the video covered a lot of material. These massive online open courses are designed to meet a larger audience and the course material covers a wide variety of information that gives the students an opportunity to develop an open blog forum for further discussion. I saw many forums created during the class and a number of students took advantage of sitting in on some of the ongoing conversations. It would be important to note that those who formed these forums are highly motivated in learning more about this particular subject. Which brings me to another part of my observation and that would be the cost of a MOOC to a traditional online class. Free vs. pay. Another difference in the two concepts is credit vs. no credit (or certification). In essence, I could see the value of taking a MOOC if you’re interest in a subject matter was knowledge oriented rather that degree oriented.

Experimenting with Blabberize

Yesterday, March 18, 2013, Team Topika epxerimented on Blabberize and boy did we have fun working with this program. Group Members:
Mya, Tim, and Ty

Our Languages of Choice:
Hindi, Russian, and French

Ideas for tools to use:
50 Ways wikispaces

Web 2.0 Tools used for presentations:
Blabberize
Sliderocket
Voki

Web Resources for Global Introductions:
We decided after our initial meeting to all do a language we have never spoken before, yet different from each other. This then led us to share our various sites that might help us determine the best tool to assist us in learning and speaking the language. Below is the list of all the tools we utilized for mobile devices, and laptop computers.
Learn Russian app – free for the iPhone and iPad
iSpeech
Google Translate
BYKI
L-Lingo
Innovative Language
My Languages.org
L-Ceps Personal Trainer Hindi language
Learn Hindi Free (iPad App)

Sliderocket version: http://portal.sliderocket.com/DGVTS/376C8320-8FAC-46EC-BB33-F6B860BE0A0D

 

Mobile Devices

One of the many uses I have found with mobile devices, iPhone, iPad and tablets, is how quickly I can film my players during a match and play it back to them on the change over. They can then use that visual information and process a plan to prevent the situation from happening again. This program is called Coach’s Eye. It’s a great app and it cost $4.99: the price of a large cup of coffee from that company out of Seattle. Another app that I am fond of using is called Paper Desk. This app is a note-taking platform that allows you to add audio, images with your iPad’s camera, and sketch all on the same page. This app has a free version (with limited use) and a full functional one for the price of that same cup of coffee. I was at a conference in New York last year when I discovered the app through a friend who shared it with me. What a find! 

Mobile devices are gaining ground in the world of education. It is a way to make learning easier. It is a means to helping the learner process their way to learning. Through these mobile devices, the aim is to give the student a way to access information electronically, quickly, and accurately. Mobile devices are helping teachers as well. The device is used as a way to direct, lead and instruct students on what they need to learn in the context of now. One such company is Amplify. Check out this site, http://amplify.com/, and see the tablet they have created for teachers, students and administrators. 

Certainly there is a big future for mobile devices and how the benefits outweigh the losses. I’m just glad its happening now and I have a chance to experience it all.